Wearables

I create wearable works of ambiguous forms to embody estrangement from ourselves and others. To inform my subject matter, I research the depictions of otherness in popular media. This research includes the supernatural horror genre such as H.P. Lovecraft's Cosmic Horror and also by children's educational television programs such as Sesame Street.

The wearables have vague similarities to animals and insects so that they cannot be categorized but to represent a familiar yet foreign figure instead. Each of the wearables has signature movements to create an idea of consciousness and purpose. The forms are ambiguous in intention due to lacking any facial features but also seemingly friendly due to their shapes and colors influenced by educational children's TV shows. Fabric and plastic are manipulated to create the skins of the wearables, which are a contrast of color and opposing textures. Support structures are made from metal, plastic tubing, and foam. Often the wearables have movable body parts to interact with the audience through the performers' activating those appendages. These figures are featured in live performance, shared gifs, video clips, and installations.